![]() and one complex game using cloud gaming and PC gaming approaches. We have executed a user study that exposed users to one simple. The main goal of our research presented in this paper is to gather objective, experimental data on this topic. KEYWORDS: User Experience, Internet, Cloud-based Applications, Computer Games, Virtualized Applications.Ĭloud gaming is gaining in popularity, but it is still unknown whether the user-experience it provides is good enough to enable cloud gaming to replace the traditional PC gaming and what are the key expectations of gamers. The results of our experiments lead to a conclusion that cloud gaming, in its current form, isn't ready to replace the PC gaming, but it fills a distinct segment that PC gaming has no possibility of reaching and basically allowing people to play their favorite titles without having to take a position in high-end gaming hardware. Although, both user groups did select cloud gaming as a far better solution for a low-end hardware. ![]() Whereas, more matured gamers tend to favor PC gaming, especially on high-end PCs. ![]() The results of our study show that for a run of the mill casual gamer there's not much difference between cloud gaming and PC gaming. After a timed gaming session on both platforms we analyzed the impact of the sessions and compared our experiences. We've executed a user study that exposed ourselves to at least one simple and one complex game using cloud gaming and PC gaming approaches. The Major goal of our research presented during this paper is to collect objective, experimental data on this subject. ![]() Cloud gaming is gaining in popularity, but it's still unknown whether the user-experience it provides is sweet enough to enable cloud gaming to exchange with a traditional PC gaming and what are the key expectations of a gamer. ![]()
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